My dreams, thoughts and truths
Posts tagged game development
Cosmos Conflict Devlog 01
Jun 16th
As I’m now free from working on Cities XL since Monte Cristo closed its doors definitivelly I have some time free time… And while I spend 80% of this free time with my new born sun Arthur, I’m trying to save some time to work on Cosmos Conflict. So far, I have the basis of
First prototype
Feb 16th
Just a quick video on my first experimentations with procedural content generation for my hobby project Cosmos Conflict
Finding a good Subversion hosting
Dec 30th
I’m starting to work on a hobby project which requires some development and one of the many issues I get when working on such projects is that I can’t spend as much time as I would like. The direct consequence is that I often forget where I was development wise so this time I decided
May the force be with your GUI!
Dec 7th
It always felt curious that one of the features that are always left aside in good or less good game engines is the User Interface. We can find a great amount of game engines with great 2d or 3d graphic API, script engines and sometimes a good level of AI but the developer is most
