about 2 months ago - 3 comments
As I’m now free from working on Cities XL since Monte Cristo closed its doors definitivelly I have some time free time… And while I spend 80% of this free time with my new born sun Arthur, I’m trying to save some time to work on Cosmos Conflict. So far, I have the basis of
about 8 months ago - 2 comments
I’m starting to work on a hobby project which requires some development and one of the many issues I get when working on such projects is that I can’t spend as much time as I would like. The direct consequence is that I often forget where I was development wise so this time I decided
about 9 months ago - No comments
It always felt curious that one of the features that are always left aside in good or less good game engines is the User Interface. We can find a great amount of game engines with great 2d or 3d graphic API, script engines and sometimes a good level of AI but the developer is most
about 3 months ago
Dude, that text effect is pretty wicked cool. Nice work.
about 3 months ago
Thanks Nick but most of it is quite simple to code as soon as you get your Interpolator and Timer classes
I already told you but this should just be integrated in Xna as part of the Game framework